![]() ![]() ![]() Moreover, (and riding with the Phantom Forces example a little further) consistency as a detection method works well in games where recoil is noticeably difficult to control (CS:GO) and/or a very new FPS game that does not have people well versed in controlling the guns. Furthermore, if the player is using a gun with a lot of recoil (AK47 or M60 for my PF homebodies) any aimbot built on randomizing body part locations is further hidden because the excuse “it’s the recoil throwing my shots over the body” becomes increasingly valid. A consistent shooting pattern would be hardly perceptible if the server doesn’t give you a lot of insight into the what the player’s camera is looking at. This is ironically a bad example because Phantom Forces sort of gives the killed player insight into the camera of the player who killed them, so if they killed someone shortly after you you’d see it spaz a bit.
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